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paper
 Motorola 680x0 series performance guide
Once upon a time, I needed to develop a graphics library for an embedded project in 68K assembly.
I remember how I couldn't find much hints on how to write fast 68000 code anywhere back then, so I decided to write down some tricks I learned from my mistakes to spare someone else from making them.
Most of these are faster/smaller alternatives to 'trivial' implementations of common tasks discovered in 'Wait a minute.
There is a better...
preview:
http://linux.cis.monroeccc.edu/~paulrsm/doc/68kperf.txt
1/14/2008
Tags: 680x0
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